翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Star Ocean: The Second Story : ウィキペディア英語版
Star Ocean: The Second Story

PlayStation 4 & Vita

| genre = Action role-playing
| modes = Single-player
}}
is an action role-playing video game developed by tri-Ace and published by Enix for the PlayStation. It is the second game in the ''Star Ocean'' series and the first game in the series to be released outside Japan, arriving in North America in May 1999 and Europe in April 2000, courtesy of Sony Computer Entertainment. Taking place in a science fantasy universe, the story centers around a young man named Claude Kenny, a cadet from a space-faring Earth organization who is stranded on an undeveloped, medieval-level planet. There, he meets several companions and must stop a plot from an evil organization that spans multiple worlds before finding his way home. The game was the basis of manga and anime adaptations.
An enhanced port called was developed by TOSE, later released for the PlayStation Portable in April 2008 in Japan, and 2009 in North America, Europe, and Australia. It features newly animated cutscenes by Production I.G, a re-recorded soundtrack, and additional story elements.
At the 2015 Tokyo Game Show, it was announced that the game would be ported to PlayStation Vita and PlayStation 4.
==Gameplay==
The game gives the player the choice of playing as Claude or Rena, with the journey evolving and ending differently depending on the choices one makes. ''The Second Story'''s gameplay is broadly similar to that of most RPGs. The player goes from town to town and dungeon to dungeon, following the central story and occasionally branching off to perform side quests. Characters gain Experience Points from battle and level up as a result, becoming gradually stronger as time passes and more battles are fought.
However, the game is a member of the ''Star Ocean'' franchise, and as such features various deviations from the standard RPG format. Battles are much more action-oriented: they take place in real time, during which the player has manual control over their character, as opposed to choosing options from a menu. Battles take place on a broad battlefield, over which the player's character can move without limit, allowing them to trade blows face-to-face with the enemy or circle around for a flanking attack. The other party members (up to 3 others) are controlled by the game's AI; the player may change an ally's Strategy to one of six different pre-determined options (ranging from "Spread out and attack" to "Save your Magic Points" to "Stand Still and Don't Do Anything").
The game features a comprehensive Skill system. Nine different batches of skills are sold in in-game shops; once unlocked this way, they must be learned by committing battle-earned "Skill Points" to them. Some skills raise a character's statistics; some unlock Specialty abilities; and some provide bonuses in battle (such as the ability to counter-attack). Specialties allow the characters to create a wide variety of items, and include Herbal medicine, Cooking, Writing, Composing and Musicianship, Pickpocketing and Training. Furthermore, the entire party can contribute to "Super Specialty" skills such as "Master Chef", Blacksmithing, Publishing and "Reverse Side", which allows the character to counterfeit valuable items at the risk of lowering their allies' opinion of them. Every item created has some sort of tangible benefit—foods restore Hit Points and/or Magic Points, training increases the gain in Experience Points, and written novels can be submitted to a publisher, with royalties collectable later—but every attempt requires the expenditure of a consumable item, and may fail to produce anything useful.
Finally, a mechanic called "Private Actions" allows the player to influence the relations between their characters. During a "Private Action", the player's party temporarily breaks up during a visit to a town, with each character going their own way to shop, visit friends and family (if applicable) or otherwise relax. The player's ''main'' character (either Claude or Rena) can then interact with their allies, often with the option of making one of those allies like another character more (or less). This "relationship point" mechanic can have a major effect in battle—if Character A's close friend is felled, Character A will get major combat bonuses for a short time—and also determines what ending the player will see, as each party member's scene plays out differently depending on who they did (or didn't) befriend. There are 86 possible endings (or 87, depending on how one wants to count them).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Star Ocean: The Second Story」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.